Seen in → No.119
I'd like to draw your attention to the last section of this recent newsletter issue by Dan Hon, where he looks at online communities as they relate to recreating conference experiences online. He’s pointing at a few interesting things, and the current situation means this should be a fast evolving field to pay attention to. Related: just today a group I was in suffered a ‘Zoombombing’ and, you know, that’s why we can’t have nice things.
“Online community” software stagnated ever since the social software boom, where community pivoted from small groups to scaleable management of large groups and also all the money people came in. […]
I keep going on about Fortnite being one of the best predecessors to some sort of shared virtual world at scale and I will continue to hold that belief until something better comes along. This is because Fortnite has both purpose and presence - that it’s a place but also a reason for you to be in that place. […]
Now, I haven’t been to any of the Fortnite gigs, so I should go and actually do that. But this is what I imagine: you can go there with both your friends and other people. You can talk about it with your friends at the same time. You can also see other people and your friends. You can move around. You can emote, to a degree. This sounds.. pretty good?