Seen in → No.152
During the pandemic, kids of all ages have fled their parents and flocked to online communities and spaces like Discord, Roblox, Minecraft, and Among Us. The piece presents some stats, examples, and insights from Mimi Ito, director of the Connected Learning Lab at the University of California. Another one to connect to “dark forest internet,” as well as to the influence of gaming culture and tools on the rest of society, two recurring themes here, as you know.
“Even in the first few months [of quarantine] there was all this writing by reporters who had been anti-screen time: ‘We have given up, The kids have won’,” Ito says. But in fact, the pandemic “is finally giving adults a window into the fact that these are real relationships. […]
Public libraries across the country have also moved once in-person programming online, using Discord as well as Zoom and Google Hangout for meetings. The Coeur d’Alene Public Library in Idaho set up private Discord servers for Dungeons and Dragons and video gaming; the Peters Township Public Library in Pennsylvania created a digital escape room with a Harry Potter theme with Google Forms, reported American Libraries.